Awesome game! It's amazing what you got out in just a week. The roguelike elements were great, and you had a good variety of relics and enemies.
It suffers from the whims of the dice a little here and there. Most punishing is not having enough pips to enthral someone who'd supercharge your build. Maybe for those critical moments you can spend a resource to add some "emergency" pips or something, so you still have the dice rolling but it's not run-ending if they're all critical fails.
Really impressive art and animation, again it's crazy you did all that in such a short amount of time. Great work!