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Great game-n-watch vibes! I had some trouble telling which direction to push from some of the positions, and the snake in particular, it was hard to tell which of his positions were dangerous.

After 5 or 6 offerings, it seems like it’s not getting faster or more dangerous or anything. That would be a good direction to go if you keep working on it, some increasing difficulty.

Thank you so much! 

Yeah, I can see that I need to highlight the possible positions better so the paths are easier to read. And in the snake section, I wanted to add a few decorative apples (the ones that don’t move), but it just ended up making things more confusing. 

I also wanted to implement a system that adjusts the difficulty depending on the score, but I didn’t have time — and on top of that, I have basically zero coding skills. Thanks a lot for playing and for the comment!!!