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Beat the game again after the balance patch and it's definitely less stressful and less RNG-dependent, relaxing the scorium requirement and the store prices definitely helped with that, and though the difficulty dropped I feel it balances out with the difficulty modes already in the game, I'd probably soon join the brutal camp with how frequently I check up on this.

What's surprising to me is that I didn't like prospect at all and apparently from reading the balance patch it's actually meta-defining??


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It was so meta defining that you could win on adventure reliably adding no cards to your deck and unreliably on brutal



Yeah I definitely never thought to use it much just cause I was put off by the energy cost, though thinking about it I can see how that played out, can't believe I didn't realize this before the patch went up!

happy to hear you like the new balance patch! more updates coming soon <3