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Fun!

I let it run for a long time after the last battle to see what happens; at some point there is a lot more gold than grain; I upgraded villager speed to the point where the game didn't have a name for the upgrade anymore, but I had loads of lower level grain upgrades still left to go.

-> I think it might be a good idea to have a button to stop grain trading temporarily.

I won the first attempt because I just happened to run into arrow range upgrades naturally, so I don't think it's too hard ... too random maybe, but that's kind of what this style of game just is.

Also, maybe show the hitpoints the tower has; upgrading it makes the health bar go down, which I understand, but looks a bit counterintuitive. Or the bar gets longer, that could be the visually nicer version.