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I have a sneaking suspicion that this game's dev may enjoy reading SCPs...

Ah, anyway, noticed the comment below mine mentioned that this was significantly different than your previous work, and when I checked and saw which May Wolf entry was yours, uh, yeah?! Like holy fuck, dude, I didn't think Spiritist of Crescentfall was bad at all but the level of improvement across the board in just six months is staggering. It's not perfect (nothing ever is, so don't take that personally), but the art, dialogue, and atmosphere were really impressive. 

This one does a great job of building tension without relying on cheap shocks or jumpscares and the inclusion of three endings shows a lot of effort. I think the effectiveness of the soundscape was a bit intermittent - I like the varied SFX of different alarms and footsteps, but sometimes it felt like those were too isolated without music or other aesthetic background noise, and I think you could have played a bit more with cacophony to really sell the chaotic, panicked atmosphere without breaking the limits of a reader's concentration. 

In terms of art, the backgrounds typically did a good job of selling the claustrophobic atmosphere of the vessel, though the lab one did look a bit too expansive, and having the green light permeate everything also contributed to the eeriness and worked really well when the [redacted] did its thing. Clear improvements in sprites from the last one in my opinion, though I still can't see Radovan as a cat. He looks much more like a wolf to me - snout looks way too canine. 

Writing is generally really solid here as well, and I liked how you played with the size of the font to communicate distance and emotion. I think you could have also used this to greater effect when Chimel started giving orders once the shit hit the fan. Also, while there were few major proofreading issues, there's an especially noticeable one right at the end of the Gamma ending. One more minor note on writing - there's a line early on where Chimel cuts off Muir and the script very quickly goes to the next line. I think this moves a bit too fast - you can hold on it a bit longer before cutting to still give the same effect, and as it is I had to rollback 3 times to even glean why Muir was being cut off. 

Plot spoilers from here. 

If I had to point out a biggest issue with this one, I'd say it's probably character development. I know it's not the focus of the story, but things feel pretty lopsided with Radovan getting most of the sparse development. We get comparatively less about Achre, especially once things start going south, and much less about Muir, who basically just stands hunkily until he gets sharded. I know there was already a considerable amount of effort to producing as long of a script as this was in the confines of the jam, but having a few more interactions before things go off the rails could do a lot to further develop these relationships and really make the pain of losing Muir or Radovan in the A or B endings much more palpable. 

A few other minor gripes:

- The gamma ending felt very rushed. I don't know if it was a deadline cut, but a scene of everyone escaping together would've made that route feel much more triumphant and cathartic (yeah there's the ending stinger I know but still). 

- Could've used some different language in setting up the "government entity" - I know we're basically going for SCP here, but just referring to it as "the organization" or "the agency" or something would've felt less out of place than trying to imply this is an actual national government organization, especially with a clearly multinational crew. 

- The ending reports felt a bit too unprofessional to be treated as sincere, and I wish Chimel's opposition to the agency was represented through more subtle digs in the text rather than explicitly preaching about it. Also, some of the nondisclosure references were... suspect. "This remains binding for the foreseeable future, and breach of this contract would in turn legally allow me to in turn share these documents to the public as I see fit." That's... not really how that kinda thing works. Also, I find it a bit hard to believe that an engineer would never have had to sign an NDA - feel like those are pretty common to prevent industrial espionage, even if they're not the "top secret horrors beyond our comprehension" kind.

- The Gamma ending report still states that there was one fatality even though there does not appear to be one. This could be an easter egg, I suppose (don't know for what exactly) but it seems more likely it was a copy-paste error from the other endings. 

Before I sign off here, I also really want to point out how great the amputation scene was. I thought that was really effective without relying on visceral gore and shock value, and I found that seriously impressive. 

Overall, this was a really great submission and I'm excited to see what you come up with next!