You have a strong sense of character and I appreciate that your games tend to drop us in the middle of a group, the characters are dynamic and you can tell their personalities can bounce off each other. Your games tend to feel like I'm watching an episode of a show. This definitely leans more into the single-narrative style of visual novel, since there aren't different choices or endings, which isn't a bad thing if that's what you were going for. I think it could be a nice tool to break up the text if you threw some single-option choices into the dialogue, even if the game still only leads to one end.