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This was the first game in at least a year to make me cry. This being a dual effort between Allee and Klaus, I want to make it clear - the writing is great, but the art, gameplay and expressions drew me into the world and gave me a more well rounded understanding of who the characters were and the setting the game takes place in. It's also just nice to look at, and the 3d segments are great opportunities to have a moment of visual exploration. Every part of this game comes together to create an experience that carries a lot of emotional weight, but also doesn't shy away from being more domestic and a little silly. Without spoiling too much, I think the best way I can put it is that I appreciate that it's as much a game about the full spectrum of Cecil's adult life after suffering from pretty heavy childhood trauma as it is about that trauma itself.

thank you so much..! for playing, and for the writeup

i am glad klaus and i's combined work could craft such an experience ;w;
it's the first project i've worked on with more a focus on atmosphere and "character study narrative"

the world was fun to build with both its dark and cute/silly aspects <3