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(+2)

genuinely fantastic incremental game, honestly one of the best i've seen. it is incredibly clever in design in both upgrade dynamics as well as for player enjoyment managing to both last several hours and be engaging all throughout.

if i had to give a list of things id want added:

- a way to check all stat modifiers being applied to a tower. eg, ballista accuracy + damage + fire rate from upgrades, other buildings, relics, and temp modifiers to direct which way you should upgrade. Maybe wizard tower upgrade to observe how well you're doing.

- A way to intensify the mountain's drawing of ores to increase performance but also increase wealth given per ore. Honestly maybe even a slider here?

- I noticed that dens said they protect the mountain from damage but I'm pretty certain both the mountain and den got damaged at the same time

- Maybe a way to delete units (and get back dawi) and/or a one tile extension to the right at some point? I suspect something like this is planned with brief mentions of getting a greater Khazak Dwarfhold???

genuinely a fantastic game though, i absolutely adore it. expect me to buy it on steam when it comes out. im surprised it doesn't cost money here tbh.

btw i literally made an itch.io account to comment this

Lol thanks, that's kinda a high honor, since I hate making random new accounts. XD

(+2)

Awesome, thanks! 

-Yup, way to check dwarf stats is on the TODO list.

-A slider in player's hands would be a bit weird, but I am constantly improving performance and tuning the mountain reclaiming, so that it feels good and not like it takes too many ores too fast, so that beautiful gem piles can stil form, but at the same time keeping in mind performance impact, which is a hard thing to get right. However I will be adding higher value ores, so that instead of dropping 2-3 small ones, you drop 1 high-value one, especially in the late game, helping reduce overall count.

-Dens should protect mountains from normal hits, but a lot of hits like dynamite and laser deal damage to both at once.

-I probably won't add dwarf selling since there's not much reason for it (btw you won't be forced to buy 7 miners in full release), but I might have to increase max building height to 5. Though atm even with 4, you can build all current buildings + all future ones, with potentially only missing one slot, which could be a fine strategical decision, though I assume most players wouldn't be happy with that so I'll prob need more slots lol.

Thank you for feedback. Glad to hear your kind words! :)