Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Satisfying shooting! I liked the character art, especially that they looked in different directions.

I realised I could shoot infinitely by holding LMB and RMB, and there was only negligible knockback. I wonder if you could do something interesting here to make not shooting a reasonable choice? For example Luftrausers heals you if you don't shoot.

The enemy health was just right for the mobs, they weren't a push over but you still got to feel good because you survived even after a lot of them chased you.

(3 edits) (+1)

So, we did actually have a stop-and-pop railgun character planned! but there was too many bugs with it for the final submission. (Main ability shortish range, weak spread projectile like ninja stars, 2nd ability big piercing laser beam that has a meter that builds when you stand still)

Originally, we scoped this project for multiplayer, but unfortunately I couldn't quite get it done in time (I got LAN working, but everything starting failing in prod). I'll be continuing work on this project for a bit, since it was so much fun.

Thanks for the feedback!