Oh yes this is very clear!
You know what? I just spent hours trying to link other GameObjects to that Conductor script rrr, so I really know what you mean now aha!
So now that I succeeding to set a GameObject Active according to the SongPositionInBpm, I still have a little problem.
I have a script which look like this:
if (songPosBeat >= 5)
{ gameObject.SetActive(true); }
But the GameObject become active a little ahead of time before songpositioninbeat reach 5.
It's quite noticeable.
Do you have any idea?
Thank you to spend your time to answer me. I'm so noob sorry.