Efforts oozes style and individuality.
I love the character designs, unique and fun, the colors, the UI, the way the text is presented. it adds to a very unique take on how to present a VN. While people try to stand out with fun and unique design elements.
I feel like my biggest issue with Efforts is that it doesn't really want to tell you what it wants. Not even the characters really do. Is this all a thick layer of metaphor? Is this all meant to be taken completely seriously? Hard to tell because the game ends on an extremely flat note and an even flatter comment.
"This is based on the meme of someone wanting to make a game about the Little Witch in the Alps looking for a lost cat, based on the complex narrative and choice system of Disco Elysium". Well I am glad this is based on that because other than the cat and the witch there's nothing left of anything else here.
The concept of witches "losing" something when they become a witch is intereresting but not really further explored, which might have done the entire thing pretty good. Proper worldbuilding, I mean. I feel like there's untouched potential here that might never see the light of day, unless the author wishes to explore it more.
I'm giving this one a "Sure, if you mean it." out of 10