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What a fun concept! As others have mentioned, the rounds are too long. I hope you keep developing the game with more items, it was fun knocking the customers around.

Also the performance was pretty good in the browser, I was expecting it to stutter with the colliding physics but it was pretty smooth.

Also I see that you are updating the game after submission. Per the game jam faq you should only update for critical bugs! https://itch.io/jam/game-off-2025/topic/5489423/frequently-asked-questions-faq#:~:text=Can%20I%20edit%20my%20game%20after%20submission

Thank you so much for playing and for your feedback!

We’re glad you enjoyed the concept and the fun of knocking customers around, and it’s great to hear that the performance felt smooth in the browser even with all the physics collisions.

We take note of what you mention about the round length, we’re already thinking about ways to make them more dynamic and add new items to keep the gameplay fresh.

And just to clarify regarding updates: I haven’t really changed the game beyond the submission. Any ideas I’ve mentioned are for future builds after the jam, and if I do make changes here it would only be for critical bugs, in line with the jam rules.

Thanks again for the support, and I’ll be checking out your game as well, looking forward to seeing what you created!

Thanks for noticing the performance! I’m still practicing with physics, they’re tricky to get perfect and I’ve been working on them for the final build. If you know any posts, resources, or games that handle collisions well, I’d love to check them out!