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I guess I will say on the side, I've been working on a entirely new game engine from scratch (not just for this game, for any game) since there's and tons of pure coding to do on that, and it has some neat features I don't think any other engine has (certainly none I've heard of—for example it supports n-dimensional models instead of just 3-dimensional, so you can have e.g. 10-dimensional shapes in your game, and I'm working on giving it a Ruby scripting interface which I feel like is so many years overdue, among other things…). I've also been learning new mathematics (new to me at least) that help a lot with game programming. So, I've been trying to make the best of this time and at least do things that will pay dividends down the road.