Gotta love getting to the second floor and randomly seeing a 30HP I have no way of defeating.
Gotta love telling the player "hey you should like train or something before you do this." AFTER they enter into the first dungeon like "thx a little bit late don't you think tutorial?"
It's just genius the logic of going from "hey you need to find this soul fragment as soon as possible or your soul will be destroyed forever." So you hurry into the first dungeon like "well shit, that sounds bad." And then the game slaps you with "actually you're rushing it now, you should be training for this encounter." ???????????? Like bro, which is it?
Typical RPG maker game, no sense of balancing. Let's go from "I can literally one tap everything" to "umm excuse me how am I supposed to win here?"
So sick of these RPG maker titles. At least the animations were hot for what it's worth. No wonder you recommend star knightress aura if you like this game, that game is pure masochism fuel and I hated that game too.
bro got tilted over an nsfw game lmao
joking aside, I felt a lil frustrated over the jump in enemy power from 1st to 2nd floor in that first dungeon too and kinda rushed the dungeon because of worrying about the soul fragmentation my first time through. But getting like 1-2 good skills solves the combat struggles, and when you clear the dungeon you regain 20 soul fragments (which will go beyond 0 into the negatives). Its basically impossible to lose because of the soul fragments unless you are trying to (once you know what you're doing). There is even a cheap shop item that lets you recover soul fragments easily.
This game is really not as tough/punishing as it might initially seem, and maybe could have better in-game tips/balance (specifically in that first dungeon going from floor 1 to 2) to help make that more clear. But you being an ass about here isn't gonna help anyone. Be constructive or just don't post.