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Hey Magus! These are super cool, but the 192px width for the RPGMaker spritesheets is a bit too low resolution for games above the default size. Would it be possible for you to include a max resolution version of the sheets in the paid edition? (I understand if not! Re-exporting 44 sheets is a pain so I totally get if it's not feasible.)

Hi! Sorry I wasn't actively working on this project. What size would you need? I understand the max for mv is 4096x4096 for a spritesheet and some of the effects here would go over that if scaled at just 2x (398px per sprite).
Let me know if you are using a pluging which allows for larger spritesheets, I'm always interested in making this available for more people.

Howdy Magus!
I use a simple resolution extension plugin for larger animation sheets. Quite a few MV users use this technique to get around the engine's hardcoded limitation; since MV doesn't support native VFX like MZ, one of the only ways to get specific visual looks is to abuse the animation system.

Like most, I love being able to purchase custom VFX for my games, but short of re-rendering in Effekseer it's hard finding peeps who sell VFX sheets in a larger size. I try to look for oversized sheet VFX to purchase then downscale them as needed in an image editor. I absolutely love the clean look of your VFX and would be more than happy to pay a premium for larger exports of your sheets; I'm sure a lot of other folks would too!

x398px would be a godsend, honestly; I understand it might seem odd at a glance, but it makes the sheets much more viable for higher resolution MV games or games that use large battlers.

Here's an example of a x512 x 60fps animation in MV; (This is STUPID large, but serves as a demonstration. In a final version, the sheet would be cut into multiple animation sequences to reduce memory load.)