Just as general feedback, the "quiz" that you can fail after your first transfer was very unexpected and kind of cruel, because the game's design encourages you to not to pay too much attention up to that point.
Up until that point everything had been very linear and the only "choice" you had was how you reacted to getting fired. The game's passages are very long, and if you missed anything you're given specific directions of where to go next (go get groceries, go to the office, go to your cubicle, go to the bathroom, go home, go the kitchen, go to the living room)... so you learn to skim because the rest of the game has your back. Moreso after having a character show presentation slides to you and then read them practically verbatim, you get trained to gloss over long passages and just skim the text.
And then, 20-30 minutes in, you're suddenly given a multiple-choice quiz? Wtf?
Unless the rest of the game is quizzes all the time, this sudden quiz feels like a bit of bad design, as now I'll be paying close attention to everything else in the game, just in case I need to pass another quiz (I don't even know if there are more quizzes?). Maybe that's what you want, but I find "reading for my own enjoyment" to be much more fun than "carefully reading in case I get quizzed on this later".