Finally getting back to updating some things. So, it's not just EDF. Am a huge fan of the 'Resistance Fall of Man' franchise. Still have my PS3 (as well as PS4), but my controller broke for the PS3, so I can't use it atm. Looking for the used controller for cheap, some day I'll run across it and get to play my PS3 titles again. (UPDATE: Got the replacement controller. PS3 is back in action!)
Jumping way backwards, was a big fan of 'Armored Core' back in the day. Going back long time, anyone know of or remember the 'Popeye' arcade game, in the style of Donkey Kong? Loved that game! Then there was, amazing for it's day, 'Resident Evil' on PS2. Never bought in after that, after renting (back in the day folks) newer versions, I didn't quite like it the same, so it fell off my list. Probably time to try some newer incarnations, huh?
Before I forget, remember the 'Star Trek PC game, from the 90's', that is still a good dang Trek game, and now oh so classic. Still have it, no computer than can run it!
Bounding forward, we have, the UnCharted series... first one blew me away. Brilliant. 'Uncharted 2' was, and still is one of my favorite games, ever. In my opinion, it's one of the best games of it's kind, ever released. It's perfect. I used to teach game, and used Uncharted 2 to show off just how right they got it. Anyone remember the first Christmas after it was released, the online multiplayer, they game the characters little Santa Hats! Never again after that. Bummer.
Then came 'UnCharted 3', which was good, just not the Chef's Kiss that 'UnCharted' 2 was. The online multiplayer, however, was even better than with 2. After 3, Amy Hennig left Naughty Dog, and I've increasingly hated what they've done since. Too much bro-fest going on. I gave TLOU a shot, and it made me sick. Not literally, but I couldn't get along with Drucker with his "No Fun" sign in the Naughty Dog production rooms, warning the teams anyone trying to make the game fun, would be immediately fired. So, we got, basically, a SIM. No, I don't really need to know and feel how long it takes to actually choke a person to death. I didn't play 'TLOU 2', but I watched play throughs - the ending was atrocious. Some might say it was brilliant. It might have been, if Joel didn't die, let alone how he died, to then have Ellie let the antagonist live, to then go home to nothing. So much for a hero's journey. The game should have ended with Ellie and her companion and baby, on the farm.
Bringing up 'Resistance Fall of Man', really hope that gets picked up again. What a, ahem, fun, franchise, even with how it closed out, it was still good - once they realized the Weapon Wheel made the game. That is, after they went with a 2 weapon limit in 'RFOM 2', they realized their mistake. Insomnia always had the best weapons, why hobble to player for, what, realism? Oh, how silly.
That's enough for this topic I think. I obviously am a fan of FPS games. Played Doom II until it started making me sick. Apparently, the low framerate and camera-on-a-spindle effect got to my nervous system, such, I can't play anything like it to this day.
Ooh, wait, there's another title I must mention, 'Bulletstorm' - I loved loved loved 'Bulletstorm'. That's another PS3 game I can't wait to play again, once I get a controller for that system again. Talk about a fun game. It's not that it was perfect, but it was, simply, fun in a way that worked for me.
At present, I'm grinding my way through EDF6, and I'm not as happy with it as I was EDF5. Sandlot was never about making polished, well-balanced gameplay. The EDF series was always more about charm, than greatness. But, with EDF6, the balance is off in a way I in no way see myself getting as far as I did with EDF5. I didn't 100% EDF5 (I'm not a dedicated completionist, folks), but I got pretty close. At least I got to the point of unlocking the Room caps on weapon levels. I don't see that happening with this one. Overall, it just doesn't deliver the way EDF5 did. It's like, EDF5, where they forgot what made it work so well, and dialed in something not as, fun.
With all that said, on to trying to figure out why my current Pre-Alpha game build of 'No wHere' doesn't want to successfully package a Distribution build...