Using latest version of Chrome, the plugin and latest Stable of Construct (458.2) - the placeholder system does not seem to work - running the Car example flashes the proper look for a second, after which all I see is a blue cube on a teal background. I can see the construct portion (yellow square) working. There are a bunch of unhandled exceptions in the Console - any idea what's happening?
Also, taking a texture from a Sprite seems to disable shading - the object become 100% emissive. Changing the shading model (Phong etc) gets me back the shading but I lose the texture. Is there any way to get the texture from a Sprite and shading?
Besides these two issues, great plugin - reminds me of the old Q3D.