Hi, I am doing a Minecraft 2D game in godot, but using C++ and GDextension.
For now this is my progress: https://github.com/Ticoloi/Papercraft-godot-4-C- .
How do you save your chunks? I use a dictionary, buuuut I am thinking to use a Array (or vector) instead.
I know this project was made like 3 YEARS ago, but I am interested in getting some tips and help (making a boxel game is not easy).