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Hi, I  am doing a Minecraft 2D game in godot, but using C++ and GDextension.

For now  this is my progress: https://github.com/Ticoloi/Papercraft-godot-4-C- . 

How do you save your chunks? I use a dictionary, buuuut I  am thinking to use a Array (or vector)  instead.

I know this project was made  like 3 YEARS ago, but I am interested in getting some tips and help (making a boxel game is not easy).