Nice to see improvement on this project, the difficulty jump between level 1 and level 2 seems too steep.
I wasn't able to solve level 3 no matter what I tried, you should consider having a show solution button.
However I'm not sure if the game is really meeting your relaxing quality, here is a redesign suggestion.
You are a cat daycare sitter company, people pay you to drop off their cats while their at work.
You decide which jobs and thus cats you accept, the cats that come in have random needs attributes that change as the game progresses.
The three levels you have are merely different play areas of you facility you can choose to put your incoming cats in, but each play area has different expenses for
example the cafe area cost the least to run, you only pay for running fees when there is at least one cat in the play area.
Thus the player runs their business balancing Jobs, play areas and arrangements.
Cats aren't exactly static they move around slightly requiring you to move them again however if you pay extra for cat feed, you can feed the cats to make them more lazy
and they won't move as much.
When you customer returns they pay you based on you cats happiness level, but can actually demand money if the cat is really unsatisfied.