Goodness, what a perfect use of the One Room theme! This is such a charming little management game.
It might benefit from some kind of progress bar on each task you're performing and/or the ability to cancel a task you've started. The hype level could also die a little faster, at least in the early game. Seemed like it was going to take a long playthrough to get to a point where it was a threat.
Also, I never figured out where to get drinks from? Maybe I just didn't see it.
Fantastic entry!