Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Goodness, what a perfect use of the One Room theme! This is such a charming little management game. 

It might benefit from some kind of progress bar on each task you're performing and/or the ability to cancel a task you've started. The hype level could also die a little faster, at least in the early game. Seemed like it was going to take a long playthrough to get to a point where it was a threat.

Also, I never figured out where to get drinks from? Maybe I just didn't see it.

Fantastic entry!

Thank you for playing!

Since the downtime for actions is low, around 3 seconds (save for the parents, which is 6), we felt no need to show a timer. Good to know dome people think it is needed anyway.

The hype falls when you miss the door or a request. The more people in, the faster it falls.

Drinks are in the mini fridge in the bottom right corner near the counter ;)