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very cool. unfortunately the shot build thing was mostly not a success (mainly behind the scenes balancing and like coding complexity) so that will probably not be a thing for the future shmups... but might be like secondary mechanic select or something not sure yet.


hoping to cook up some things and systems to make the enemies in general more interesting without just cranking up the difficulty, mainly large enemies + extra movement from the attacks themselves etc. unfortunately got mega caught up a very evil and devious work + sleep cycle so i just havent been able to get anything done since this jam. 


hoooping to tackle the visibility issues with some visual style changes potentially but for now i still cannot draw so the silly style will stay.

the next game will be evil and VERY devious...