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(+2)

I feel like the rhythm game playing at the same time as the battle takes away from from the fight, i think it would be better if either:

a) had the rhythm game overlaid over character like this mock up I just did

b) have the mini game play in waves between where the battle stops and it just powers up the next hit that will happen

the battles felt to long as well, your early fights need to happen faster and then build up in to longer fights as you get stronger and so do the opponents 

hope this feed back is helpful

(+1)

this is a great feedback and I thought same thing but it was kinda too late to refactor rhythym game. Still though I want to test this system and this was a great learning experience for me. I patched a lot of things like the lenght of the battles and strength of the enemy. also the buff system and rythym game hit-zone is improved I will release the patch tomorrow or day after. Again thx for the feedback