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Now that's what you call character-driven. I loved all the little details that brought these fellows to life! One can really feel the camaraderie floating around the Club, and the personal stories are unravelled bit by bit as you watch the racers mumble and react to each other's performance. Just enough is revealed in dialogue and told by expressive animations to make one really engrossed and imagining. I felt positively accepted by each of the characters, and willing to drift off into the sunset with them all: the motherly warmth of Rowan Berry, the hillbilly friendliness of Honey Ginger, the steadfast 'tude of Sea Buckthorn, the chillside assurance of Elder Flower and my beautiful, huggable friend, Dandelion.

I was quite enamoured by small things like accidental flocks of birds flying high in the sky, the cars honking to get you out of their way, and characters revealing their opinions on each other and Rose, whose bouncy scarf and shadow on the ground is but all we see.

The way dialogues work has actually taught me a few things and answered some design questions I've been pondering about with my own hypothetical games, so thank you for that!

And of course, the soundscape is up the right alley with Yaffle's trademark dreamy sensibility that brings the picture to wholesomeness.

What a heartfelt release. Mornings don't get any better than this.