Followed after playing Dungeon Raid, got the email for this one.
This one is really good too, just finished playing it. Some points I have:
- In the end, the ultimate gameplay strategy turned out to be having enough heroes to cover the each other cooldowns. If you had full rooster you could keep sending bodies to the meat grinder until your enemy falls. Kind of boring gameplay.
- When choosing your card, the process became: 1st picking the right hero for the situation, 2nd stuffing it with the highest stats and buffs you had. It would be much more interesting if the stats and buffs were more situational and needed strategy to be picked too. For example, by having specific synergies for specific class powers.
- The roguelike aspect of choosing your path felt inconsequential in that if you stayed on the middle path you could always choose whatever room you wished. After clearing the room with the prize you wanted, all you had to do was going back to the middle path again and you could always get any room you like. I think this mechanic could be improved as in having forking paths that allowed access to some rooms and blocked others. This would force the player to optimize his pickings to what he needed more.
Still, great game. Thanks for sharing!