Whoa! I'm really impressed by how far you went! 2m shield?? how that does even work lol I don't want to recreate a Balatro situation where you have a good build going, and then you face The Plant (no face cards), so maybe those enemy reaction units should be adjusted or removed. They are few, because the idea was indeed nudging the player to focus more on their own board than the enemy's. One way that I tried to balance things to direct the player to have 2 or 3 types is having heal/regen as buffer supporters (like in a mmo dungeon with 1 tank, 1 heal and 3 dps).
Yesterday, I addressed a bug that confused the "triggering unit" with the "reacting unit" (it would make the growth crystal go into insane numbers). I need to check if power distribution is taking bonus power into consideration. I also added a status table after each match. (just uploaded)
I can add a new card named after you, it's the least I can do! You can even suggest what it is going to do, here's where the current units are defined https://github.com/lfarroco/mana-game/blob/main/phaser/public/assets/data/collec...
This weekend, I intend to add an initial crystal selection screen, and keep stats of previous runs and best run per crystal.