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A jam submission

Speak No EvilView game page

Let the people in. Keep the monsters out...
Submitted by Luciano, somnihazardgames — 4 hours, 5 seconds before the deadline
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Speak No Evil's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#103.7063.706
Storytelling#144.0594.059
Overall#373.3533.353
Theme interpretation#1032.2942.294

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

A really cool experience with a solid mechanic and an equally solid narrative idea. The character portraits are wonderfully done and together with the writing set the mood really well! I got the good ending even though I was never quite sure about my choices so maybe some kind of feedback along the way could help.

Submitted(+1)

Damn, I loved this! I love vampires in general (and V:tM in particular, which is probably the reason why I suspected EVERYONE on my first playthrouh and got the broke ending) :D 

I enjoyed the writing the most, it's really good and does an amazing job of setting the tone. Patron descriptions really make you think if the person is a vampire or not, took me quite a lot of tries to get the ending where no one's guts end up on the floor.

Art is so great as well, I applaud the person who drew so many cool vibrant characters in such a short span of time.

Enjoyed the music too, it complements art and writing so well. Thank you, anonymous friend!

And I actually think that using teeth as the main clue was a good choice for a jam game since it keeps the experience focused. Adding more options would've probably meant less patrons/lower quality of writing, so I didn't mind this choice at all. If you ever plan to expand on the game, it would be cool to add more, like pale skin or ear shape for example, but for the jam it's more than enough, imo. 

If I had to nitpick, I think it would've been cool to expand the endings a bit so that they feel more meaningful. Maybe a short conversation with Ernie about the future of the bar (if there's any, haha)? 

Anyway, thank you for making this game, I enjoyed it a lot ^^

Submitted(+1)

Wow, this was really fascinating. I loved how unique each character acted and behaved. In fact, it worked almost too well, to the point where it was hard to tell who was and wasn't a vampire. I think throwing in some additional hints besides the teeth would have made it a bit easier to not get the bad ending. Aside from that, great job!

Submitted(+1)

The storytelling and the art are on point, a bar's business would struggle in the environment where vampires have appeared. Great game! ^^

Submitted(+1)

Good job, kid! ☺️

I loved the art style and how everyone looked creepy in their own way. I also very much liked the game mechanics. Felt like That's not my Neighbor, but with a different spin. The vampires were a very nice choice, because they can easily look like humans and cannot physically enter without an invitation. Makes both narrative and mechanical sense! 🧛

Submitted(+1)

the art and music are super fitting for your theme, i love how full of character the character portraits are. the gameplay concept is really enjoyable and something that could easily be expanded into something bigger. i played this several times to get to the good ending, turned out i was overthinking the requirements of who to let in and who not when the answer was much simpler. still, i had a lot of fun with this!

Submitted(+1)

Fun playthrough! The gameplay aspect was definitely unique, and I enjoyed playing through it. I think with a bit more time, this game could really stand out. The writing was very well done--probably what I enjoyed the most. 

Submitted(+1)

Very cool idea. Had to play several times to get the good ending, haha. I agree with the previous comment though, it would be cool if you added some subtle cues, hinting at possible vampyrism, which are not tied to the patron's teeth alone. Anyways, I really enjoyed reading the story!

(+1)

Promising and super creative concept, could have been more explicitly tied to the theme. The variety in the guests was almost there, but in the end, the teeth was really the only thing which mattered, which made the gameplay feel a bit flat. I think there are a lot more ways to show who is a vampire than just that, even those listed in the set-up didn't all get paid off. I did like the one with perfect teeth who was caught in a lie, I wish there was a bit more of that social deduction element. 

The writing and setting was really lovely and well established. Thank you for sharing!