Thank you for trying out my VN!
The jank in gameplay is due to how little time I had until the deadline, so I did the opposite of my May Wolf where instead of the gameplay having more work, I focused on trying to make the narrative part look and feel ok since the novelty would wear off when the narrative isn't at least written well enough. And yes Diere's ability doesn't work, I should have clarified that too, I still need to do better, I had a whole tutorial design idea so that the player was able to understand the mechanics on their own without the whole "Do this so you can do this!" even at least minimally, but again time constraints. And I sadly did fumble in the end (reading this it pains me at how rushed that ending feels actually and I didn't notice), the story on the gameplay part I had a struggle to write on what reason makes sense for that to have happened, I think Diere even mentioned how not great Lufo's reason was... Also the confession was something right at the later levels where Lufo wanted to confess to Diere by leaving him a note, but something else happened.
For the radio part I was thinking that maybe if I set a range of values that the answer could have been valid maybe the reader would have gotten it right somewhat, as I also didn't want to have it be annoying... But it was annoying anyway. Initially it was going to be a slider of sorts and maybe the wave on the side was going to change shape but constant data shifting might have been too jank and trying to transform an image needed a lot of adjusting to happen which was hard to make it right so I took the easier route instead. Also yeah Lufo's ability should have been a simple button press, but no, the jankiness keeps striking.
In short, great idea, execution fumbled, but I'm glad that it seems I'm getting better at least. And still continue on improving writing skills and such.