I ended up liking the concept of this game a lot and the mechanic of always moving had me switching directions to go back a tiny bit before actually making the jump. Good implementation of that mechanic. It was also very rewarding when I finally beat the game and was a bit disappointed that there was only one level because I was quite enjoying myself.
A bit more constructive feedback on different aspects of the game:
- About the controls, an idea that I had to make them a bit more intuitive is to use the arrow keys and the frog go in the direction last pressed by the arrow keys until the opposite key is pressed or a wall is hit. I'm not sure if that idea would work as well in reality as it does in my head but it is just a thought. At a couple of points through the game, there is the option of falling all the way back down to the beginning of the level.
- I would have loved a checkpoint or two right before these points so that I wouldn't have to redo a bunch of the level. This thought was especially prevalent with the springs because they had a very similar texture to that of the normal walls and I wasn't expecting to be bounced up. Thankfully I didn't fall down, but it would have felt very frustrating to feel like I was thrown off the ledge by the game. Along with the checkpoints, a clearly different texture for the springs would be very much appreciated as well.
Great job on making your game and good luck in the game jam!