this is an old thread now, but I'd like to add that eye detection do have some more issues. It seems that it doesn't follow the "stay detected during [time]" setting and uses only the performance tab setting of eye position update frequency. adaptive censors (such as blur or pixel) has some scaling issues when eyes aren't in horizontal orientation - it get's scaled up when eyes are getting rotated up to 90 degrees. Model has some issues with glasses, that makes it really shaky when adapted to a face equipped with them.