Decided to go through these in random order, and the randomizer has deemed this one, which I have affectionately deemed "28 Minutes Later", to be my first victim review.
Key takeaway here is that I thought this was decent - not something that's going to leave a lasting impact or anything, but it was entertaining for its relatively short play time. I thought there were a few things it did well, but that some changes to structure and pacing could have really elevated this.
Before I get into plot and characters, I briefly want to talk about presentation. There was no sound playing during the entire game - the credits page indicates that there should be music here, so I'm not really sure what happened. It might just be something on my end but I am a bit bummed I didn't get the full experience. Visually, I thought the main room was a moody and ominous backdrop that set the scene well enough. While I liked the comic-style inserts, some of them did feel a bit small and I wish that a) some of them could have been a bit bigger when they didn't need to share space, like the knife; and b) that there could have been one or two other full screen backgrounds, like one for entering the bedroom. I know that's asking a lot in the confines of the jam, but I think there are ways you could have played with the darkness to emphasize certain details in a simpler piece.
Going to get deeper into the plot now, so spoilers:
For the length of the game, I think a small-scale story that focuses on the experiences and perspective of one character is a good approach. The writing was at its strongest here when the tension was at its peak, with the panicked, short, simple sentences selling the fear and adrenaline while Davey was busting down the door.
The weakest parts of this for me were everything that happened after the kill, and I think this narrative could have benefited from shifting some things around. Instead of having the video store flashback at the end, I think it would have worked better to integrate that memory into the main sequence, either in one go or interspersed in multiple chunks. Doing this would accomplish a lot in my opinion: 1) it breaks up the visuals of the TV room as you show Kiel trying to mentally be anywhere else; 2) it would set up Kiel and Davey's relationship naturally without having to explain it once in internal monologue and then again in the post-death sequence, which felt redundant; and 3) it would serve as a reminder of Kiel's defining background trait of being a horror movie fan without having to state it so directly, which did feel forced at times.
If you were to make this change, I think it would also help to not give away that Davey was the monster until he was at the door to really twist the knife when the reader realizes he's not there to rescue Kiel.
I'd also just generally lose the news broadcast stinger. Like... I get it, but the sort of meta "this super important life-altering and/or ending event was just a footnote to the rest of the world" ending has been done a bunch by now, and to me it made the ending feel more like a bad Black Mirror episode than the weight it should have had with Kiel's death.
Overall a solid effort though, and a spook worthy of the final rating of 8 V/H/S segments out of 6 Halloween sequels.