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(4 edits) (+1)(-1)

Is The Art AI?

No , while I openly admit to the backgrounds being AI generated (Mainly cause I suck ass at drawing backgrounds),
the Characters are done entirely by me, but when I feel the need to use AI, I create a picture to use as REFERENCE for the pose , shading and highlights of my own drawing.
Example
Example 2
Example 3
Example 4

and here are 2 more gifs..




As for the Bust images they are made to be a higher quality cause i can't spend 12 hours on every sprite but wanted a nice one for the main characters.

think stardew valley...

I hope this is enough proof for you, if not I wish you luck in finding a different game to play but i won't be addressing this again.

I've played alot more now than when I made that comment and most of it has more consistency and doesn't look or feel ai but then occasionally one comes up and my gut is just screaming at me that something is wrong

within the first 2 minutes there are 3 different images of the sister of vastly different quality and style it's very jarring and makes it hard to not to think that the portrait one is ai because of how different it is to the other 2, then the first class dream with the dean has 2 consecutive images that have some of the details that ai fails to keep consistent change from one image to the next (hair length for example was the main thing that jumped out at me, it's like 30% shorter in one of them compared the the one before it) and her character is the most ai looking amplifying the feeling

the main thing isn't quality it's the differing style even in the same character, like willow especially sometimes it feels like someone else had to have made some of the images cause it's just that different, the body features and shading style change completely from one image to the next

one thing that I had seen pointed out that gives the gut feeling of ai art is extreme contrast but an overall neutral value (if you take the image make it greyscale and normalise the value across the whole image you get a neutral grey tone) because it starts out as black and white noise and is iterated until it resembles what it's supposed to, giving you very bright highlights and very dark shadows that most artworks don't use (and most professional artists I've seen on youtube recommend avoiding extreme value and saturation ranges unless you want it to look incredibly unnatural so that tracks with what I've learned about art), which is probably why the dean feels ai because of the very contrasty specular highlights and the very dark blue shadows

on a more positive note I am enjoying it quite a bit, just occasionally the art is jarringly inconsistent (sorry if it comes across as otherwise but I am trying to be constructive here)

(1 edit) (+1)

Then let me address this.

I have been doing the for months and while, i try to update all the sprites with the style I'm using now i do not have time to update them all, and tend to prioritize sprites you see often rather than onces you see once..

Example being 


Annabel from day 4 and annabel from day 5, i wish to up date these and do with every B version of my game, i take the time  to update some of them, i apologize if  inconsistency is jarring , but if it is that off putting i suggest playing a later time , cause as i said before i only been doing this for about 6 months and 0.05b is very very early still.

if you wish you talk about this further please join the discord, im not really a fan of having long winded conversations in the comments. but i do appreciate the feedback.