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I really liked the art style that you were going for in this game. I also thought that the music fit very well with the fast paced action that you had for gameplay. However, I was a bit confused on how to create combos as well as use the overload mode. I could be wrong about this, but I think that your idea for the combat was to get as many of the same colored balls as close to you as possible and then kill them all at once. I might add an attracting force to the player character to pull the balls of the same color to you, then when you touch them, it kills them. Then the only balls that would do damage are the ones of a different color. This feels a bit more intuitive to me but I could very easily be missing something. Keep up the good work! I like the vision for the game and lmk if I'm missing something about the combo-ing thing.

Thanks so much for playing my game, really glad you enjoyed the art style and music.

About the combo confusion, the tutorial could be way clearer 😅. The core mechanic is actually clicking to cycle through colors (Orange → Magenta → Cyan), then auto-linking enemies of your current color when you get close. Overload Mode activates with Spacebar when the meter fills up.

Your attraction idea is brilliant though! That would definitely make the linking feel more intuitive and satisfying. I might experiment with that in a post-jam update - having same-color enemies get pulled toward you would solve the clarity issues.