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(+1)

I think I get the idea and it's a really fun one. I'd love to play a more fleshed-out version.

As-is, I struggled with what to do next and with knowing whether or not I was doing okay. There's basically zero in-game guidance or instructions. 

It would be nice to have some kind of cursor or reticule to know where the player is actually looking. Especially in the context of the shelf full of ingredients. I couldn't remember where specific things were if I wanted to go back to them because I wasn't sure exactly which ones I was looking at for each display.

Some sound and music would work wonders here, as well as a pause menu with at least a resume game/quit game function.

A truly impressive amount of effort. Great work but don't neglect yourself in the process!