I went in and finished it, it was pretty intense. I liked the pixel art a lot and overall was quite fun, I do have a couple of comments regarding the gameplay itself. I am probably way to used to regular platformers were you collect things by touching them (colliding with them) but on your game you need to shoot them, I know it is stated on the game description but muscle memory betrayed me and ended up forgetting midway and lost the hearts. Also the shoot to collect mechanic lets you somewhat cheese some things since you don’t need to get there per se, just need to shoot it, unsure if that’s actually intended but thought it was worth mentioning. The other comment I have is about the sliding, on some platforms you slide a bit, considering some of the platforms were quite small the sliding felt more annoying than a challenge at times and the moving platforms always give you like that small smoke effect as if you were constantly sliding. And one suggestion is that at times it wasn’t clear where to jump to next, many platformers show players where to jump with some sort of collectible indicating the way, while I agree that this gives the player incentive to try and explore, sometimes it felt more like an issue than intended design in particular when the moving platforms weren’t visible at all and you just had to guess or do a leap of faith to find it. I know I have said a lot of things but it’s because I liked this one quite a lot and I hope my feedback comes as constructive more than complains, specially because I feel you nailed the feeling of those platformers from the early 2010 like I wanna be the guy and such, and the triple jump worked well with the overall game, I think it has potential to be a longer game and you can expand more on it since it’s a solid working base.
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Thanks a ton for the feedback! I'm glad you enjoyed it and I definitely agree with all of your notes on the game, I noticed some of those bugs while play testing myself and just ran out of time to fix them but they definitely would've made it better had I gotten around to it. Either way though I'm glad you enjoyed the game, thanks again for the critique I definitely found it constructive and not harsh I'm always looking to prove and it's great to learn what does and doesn't work :)