Thanks for the feedback. We initially had the wave only on one level but decided to add it to every level to keep with the game jam theme. It also led nicely into a small narrative of finding the source. We had ideas for levels that were specifically for using just the wave to platform but it proved to be too difficult during playtesting and we ran out of time to further refine it.
Level design was one of the last things to get done during the jam, in the future I plan to prioritize it earlier.