We're going to play this game and as a surprise, I intend to use who we create as a main antagonist in an ongoing campaign to let the players who created also have to contend with fighting or destroying whatever legacy remains, and understanding the opposite point if view much better than usual
The concept and execution are phenomenal. It's a seemingly simple idea, the magic lies in the design.
And even better for my intended goal- the discarded aspects can and will be incorporated into the world as consequences.