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oh, just to be clear I only abstain from keyboard controls being 'required', which means any/all ideas for QoL keyboard shortcuts are still on the table as viable (and in theory could show up in settings eventually), I just want to avoid a scenario where certain functionality is gated behind keyboard and mandates tutorial instructions for what keys to press or w/e. 

also the toggle workers on/off I consider a minor 'expoit', not really the intended mechanic (need to be able to salvage existing buildings at some point, but before you could permanently brick your own city by building too much of something so the disable toggle was added to prevent that). Disable is also somewhat placeholder, which shows from events disabling a building and you can just enable it again immediately. The actual disable mechanic is supposed to have a little cooldown wheel with dynamic duration, which would mitigate some of the awkward toggle behaviors, make various events more impactful, and allow traits/tech for recovery speeds.

anyway I have a backlog of things to sort through and some other projects starting to divide my attention, but I'll keep these things in mind along the way. At the very least, I would like to add favorites/hidden toggles/filters to the building list at some point, which I did not plan on adding before. I'll probably try to squeeze in a little heart outline and [x] to the building info cards somewhere and use something like the ruins filter to show/hide them (have to be able to show hidden in-case of misclick or mistake).