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Can you say more about how you got into this situation? I was unable to replicate. So far I tried these situations:

* have a stack of units that are all in patrol mode, next turn select 2 units to activate, move them to a nearby square. works fine

* have a stack of units that are all in patrol mode. have another stack nearby that is active walk a path through the patrol stack. the non-patrol units walk through the patrol units just fine and have the expected number of movement points

I did manage to capture one sequence: The stack was in a city, I clicked on the stack while in the city, I moved two units away. I checked the city, then the stack; they had movement. I checked a second time, they did not have movement.

I've seen a case or two where stacks merged together incorrectly, I think it is related to this issue.