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Yup, allowing swapping buildings into an empty space is on the TODO list.

Well I suppose if ignoring carry capacity is a viable strat initially, then more power to the players figuring it out. :)

Ah I see, you actually meant an extra window showing a tree, kinda like Age of Empires 2 tech tree. That seems unnecessary for this game, especially when a lot of unlock conditions are just requiring units like scientists.