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Quite a fun game, its a nice little spin on the endless runner genre with a “souls-like” feel with the “parrying” - catching the bullets. Was definitely fun, but i think sometimes it felt like i was forced to parry the bullet in the middle of rolling, which was impossible? If the shooting was timer based, i think it would be better to have it as an “invisible” block in the level, so that it does not overlap with the rolling challenges But overal very nice, thank you for the game :)

Thank YOU for playing! Glad you enjoyed it despite the roll parry frustration. :) Indeed, it’s something that would be nice to have solved.