Celestial bodies are defined in GD-script in the game code. Each has a signed distance field based surface shape, function-defined color texture, and defined orbital elements. See the in-gamw wiki for the github url with the game code.
Idk how to code in godot, only unity
Yes, the flesh is weak. Praise the Omnissiah! Please your PC’s machine spirit!
But seriously, it’s almost exactly like Python, very-very easy to start!
what is this reply seriously. btw i have a new game that i released today
Apologies, it was a joke referencing Adeptus Mechanicus.
Good job releasing the new game!