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Celestial bodies are defined in GD-script in the game code. Each has a signed distance field based surface shape, function-defined color texture, and defined orbital elements. See the in-gamw wiki for the github url with the game code.

Idk how to code in godot, only unity

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Yes, the flesh is weak. Praise the Omnissiah! Please your PC’s machine spirit!

But seriously, it’s almost exactly like Python, very-very easy to start!

what is this reply seriously. btw i have a new game that i released today

Apologies, it was a joke referencing Adeptus Mechanicus.

Good job releasing the new game!