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Skyboxes are a bit specific. 

It is expected that you have 6 square skybox textures imported for each side of the cube.

They need to match the naming convention "skyboxname_suffix.jpg".


So if you created a skybox via action and named it "cloudy" you would need to import the following files into your project:

cloudy_px.jpg, cloudy_nx.jpg, cloudy_py.jpg...

And yes currently it does have to be a jpg file. With the next update skyboxes will work with png files.

In case you're interested further here's the relevant Babylon.js documentation: https://doc.babylonjs.com/features/featuresDeepDive/environment/skybox

Okay, thank you very much. Can the Skybox be changed through an event, or is that not possible?