Hi! I LOVE this game. I like the mechanics and I'm waiting to see new version!!!! The graphics are amazing, I want to shake hands with the designer of these skins.
I'd like to mention some mechanics I'd like to see in IVM:
1. exchanging 1 and 5 yen to 50/100/500 yen, bc as I understood there's no point in buying something that costs from 1 to 100 yen if you don't need seeds
2. in the description you write 'Effects are often surreal, mysterious, and sometimes irreversible.', but i haven't seen any effects that couldn't be reversed (only the starving man dying), maybe it's just because the game isn't finished, but I really would like to see smth irreversible
3. maybe something that can help to indicate which product has which qualities?... on one hand, it's fun to screw around and find out which is what, and some types of food are really easy to guess, but on the other hand, some drinks or food are almost impossible to guess or even understand: for example, for some reason drink with anime girl doesn't count as drink to get the drinks ending and kills the progress. I don't really get it, so have some clues or maybe an artifact that can indicate the type of prosuct would be nice.
4. The game contains normal, healthy food (e.g. rice), so having a healthy ending (becoming a vegetable, for example) by eating normal food which isn't seeds would be nice. Also the game contains seafood so I predict that you are planning to make some fish ending.
I get that the game still is in development, so maybe you already have something on your mind to add similar things, I'm just giving ideas.
Also I'd like to report a bug about when the starving man dies, he starts to spam notifications every day that he died. Maybe it's made on purpose to make you feel guilty, idk.