Thanks for your feedback and thanks for Playing! I was going to optimize more with LOD a few other tricks. However I decided since this was just a portfolio demo, I need to move onto the intended project. The this is a example project of what genre and gameplay I plan on designing in future projects. It will be much linear than a typical TES game. I'll be releasing several versions of my demo for Afterborne. The idea is to release early development demo and polish the demo with community feedback and use that input to polish the demo and full game as well.