Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

"Without spoiling it too much, the wolves and cats hop from reality to reality, spiritually and magically strip-mining them, and their inhabitants, and competing for the approval of their dark god." PFTTTTTTTTTTTT, Are you a 5 star Michelin chef, what you cooking~? I am getting lore in my smut game? God damn! I loved the idea of cultists, but I might love your execution of them even more.


Oh my god the lad with the blue potion feels straight out of Don't Starve Together! Your style never elicited that from me before this, I love DST's style!

Maps feel soooo barren, I like it!

As always hope you doing good, this devlog was worth it just for the enthusiastic gent I love his design, really looking forward. Stay well!

(+1)

Oh you say that, but you're gonna be ready to strangle me with the amount of lore this thing has. Still every one of these is an experiment in different ways, and in this case, among other things, I wanted to go a little ham with that, create a really lush, weird (but fun) setting. 
Glad you like the look! I wasn't thinking of DST, though I can see some slight resemblance. Just aiming for the bleak and creepy, while not TOO dire. One of the problems I've had making this while sourcing secondary assets, ESPECIALLY music, is that most stuff is either too happy/cartoony "spooky" or way too dire and intense. Hard to hit that middle ground, though I think I'm managing so far.
And thanks, you too!

(+2)

Canon fodder rats with chemical weapons gives me Skaven vibes, but Victorian street urchins and less grimdark vibes. Be interesting to see what you do with that.

It's been a conscious effort to not just do skaven, but these guys are definitely a little more cognitively gifted (a LITTLE).