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Incredible polish on the whole intro/tutorial sequence, and I was very impressed at the destruction mechanic in a gamejam. Very curious about that. 

I unfortunately couldn't really get far into the actual game, the worms were much faster than my character could dig, and none of my retries got me a map with an easy path up. The one time I got a card pull, I didn't have time to read the cards. I'd definitely implement a pause when the cards popup.

It was very performant for me, I have a decent PC though with a 3080 (less decent now than it was 5 years ago lol).

Thanks for the great game!

Thank you so much for the kind words! The source code is posted so feel free to check out how I did the terrain destruction. I'd be more than happy to answer any questions!

The game is supposed to pause when you are in a card selection menu but there is a nasty bug hanging out somewhere in my code that just breaks all pausing. Definitely obnoxious when your just learning lol.

Yeah, it was pretty silly of me to make the starting worm speed faster than the starting mining speed. My next planned step was making the procedural generation a bit more sophisticated to prevent those sort of RNG deaths but I didn't quite have the time for it.