Where do I even begin...
The game has many ideas executed well (multiple levels, dashing and bouncing etc). Except for one: infinite gameplay. All "infinite games" break eventually, but this one, becomes unplayable (the intended way) pretty quickly. Especially if you have a lot of upgrades. i have to admit, it's pretty funny seeing how the game struggles to understand what's happening but I digress. If the game had finite levels and was built around them i think it would have been better, but I can't really complain about level design in a game made in 3 days. But definitely see way more potential there. And obviously in that context the upgrade tree must be reworked. Especially dash, which, if upgraded too much, makes navigating between levels very problematic.
GG 7/10
