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Resources arnt always bad to buy but it makes sense that adding to many would be bad, theres many zero cost effects and anything that doesnt draw makes it take longer to get repeated value out of them.

Score is way more important then ore, its more brick resistant if you waste a bit of energy getting too much score while not ideal it wont lose you the game unlike if you greed to much on ore, more score makes you more free to upgrade cards and focus on ore while being ahead of the score curve.

Geodes while not as good as helmet or ingot are very cheap to buy so if you can afford them even if they suck technically theres very little downside to taking them they are cheap cost 0 and replace themselves they add potential synergy later for example kaz resources ( the +5 per resource played) or from mole and just general little bonuses and when upgrading they are a decent target because every round you see them you will play them.

Meteorites are good basically just a resource that you will always play when you see it, great synergy with draw. 

Kaz resources are very good (esp score) in paticular early but also late, good synergy with meteorites geodes Axes are very good with them to play a resource and also look for more zero cost resources with them

Amber resources are generally good (tiny amount of anti synergy with axe but still playable even then) 

Gems are good if you commit to them but they wont fit into every deck they play nice with tools to bypass the energy cost and cheap upgrade options (lenses and aquifer)

I think quartz is a noob trap though because good decks basically play every card in the deck every turn and your upgrades are half value if not playing them but i could see them working i just think they are weak overall