I don't understand you guys. Every content has its own audience, some people like these terrible sex scene animations and they are ready to pay 12 bucks. I support the developer from a financial point of view. There are indie games that are released only as paid, some are free-to-play + Patreon. The developer chose a financial income model - it's his choice, his game. Not your game, not your problem. Who wants to will buy it, who doesn't want to won't buy it or will find a way to download it for free. You don't like something about this? You have a choice
I mean.. You could go about that with that train of thought, it wouldn't really hurt anybody.. but yourself I guess.
But if you want to make your name to a wider audience, you're going to have to put more effort in for a 12 dollar game only. Now, if it was free, that's another thing to that. But you can't forget about the financial point of view.. of well, y'know. Your Customers? Like I mentioned before, there are two fully fledge backroom games, that you keep, forever, and spend money once for 9.99 (one of which is currently on sale for 7.99) The lack of content in combination of being more than the competitors.. That's, not exactly a savvy business decision if they're wanting to be financed. The least they could do is be of equal price, definitely not more, ROFL.
It's also our choice to pay for it or not, kinda my last point before but I digress. That kind of expressive: "If you don't like it don't buy it!" Doesn't make the game look, y'know.. Something that I'd want to buy in the first place. The Grander issue is: The Game is over priced, little to zero content in terms of the price, what content in the game does not contain enough quality, and competitors make better games, cheaper games (even free in some cases.) And the spreading the word about the game diminishes greatly. That feedback loop is an Ouroboros that's going to continue eating its tail until there are no willing customers enough to pay to watch the thing.